The most exciting computer games are those with two machines and two or more players.
[author : Ken Wasserman and Tim Stryker]
A computer is useful for automating any process-even hardware testing.
[author : Steve Ciarcia]
This month we demonstrate the use of subroutines to generate equation plots, histograms, regression and monthly analysis graphs.
[author : Alan W Grogono]
Part 2 details more about this surprisingly simple high-resolution video display.
[author : E Grady Booch]
The man who first brought Adventure games to microcomputers gives us an entire listing of one of his most enjoyable games.
[author : Scott Adams]
This device comes close to being the world's first pocket-sized personal computer.
[author : Bruce Carbrey]
Applesoft BASIC is well suited to the writing of games, as this program shows.
[author : Bob Liddil and Ten Li]
Explanations of color-video techniques and some of the quirks of microprocessor systems are provided.
[author : Allen Watson III]
Along with a survey of the major Adventure games, here's an explanation of how to play them.
[author : Bob Liddil]
One of the authors of Zork describes his game and how similar games may appear in the future.
[author : P David Lebling]
A variable set of character traits can be used to create a game of high adventure that is different every time you play it.
[author : Jon Freeman]
Although the mysteries and menaces lurking in the shadows of this issue's cover may exist only in the minds of an imaginative Adventure player or the cover artist, Robert Tinney, that doesn't make them any less real to the person playing the game. This issue explores the many aspects of Adventure and Adventure-like games. It includes two complete Adventures in BASIC, an excellent introductory article ("On the Road to Adventure," by Bob Liddil), two articles on the state of the art in Adventure games, and a handful of game reviews.
This issue also contains "Computer Testing," an article by Steve Ciarcia, as well as the second parts of several articles continued from the November graphics issue: "Micrograph," "Graphic Color Slides," and "A Simplified Theory of Video Graphics."