1980 6.08 1982

Vol.6 n°8 august 1981

Vol.6 n°8 august 1981

(byte_1981_08.jpg)

[editor : Christopher Morgan] [publisher : Virginia Londoner, Gordon R Williamson, John E Hayes] #Magazine

p.4 In This Issue

p.4 In This Issue

#Abstract

Smalltalk isn't small talk any more. Three years ago, the cover of BYTE depicted the island kingdom of Smalltalk as a place where great and magical things happen, though its "craggy aloofness" kept it out of the mainstream of the computer programming community. During the past three years the Xerox Learning Research Group has continued developing Smalltalk, and this month we present the culmination of its work - the debut of the Smalltalk-80 system.

Because of the special nature of this issue, we have added a special introduction by Adele Goldberg, manager of the Xerox Learning Research Group based in Palo Alto, California. Adele guides you gently through the array of articles-describing the Smalltalk-80 system and related topics.

In addition to our regular features, we also have the concluding part of Steve Ciarcia's article, "Build a Z8-Based Control Computer with BASIC." And Stan Miastkowski presents an in-depth report on what we can expect from Japan in his article, "The Japanese Computer Invasion."

p.6 Editorial: Smalltalk: A Language for the 1980s

p.6 Editorial: Smalltalk: A Language for the 1980s

[author : Chris Morgan] #Edito

Extract : «  Welcome to the fifth annual BITE language issue. Over the past four years we have devoted our August issues to discussions of APL, Pascal, LISP, and FORTH, respectively. This year we are pleased to present the Smalltalk-80 language, the culmination of ten years of research by the Xerox Learning Research Group located at the Xerox Palo Alto Research Center (PARC) in California.

During the past few months the BITE staff has been acquainting itself with Smalltalk. I spent some time this spring working with the Smalltalk systems at Xerox PARC and being briefed by Adele Goldberg and Dave Robson. I came away excited by this revolutionary language. I hope the articles in this issue convey some of that excitement.

Smalltalk is an object-oriented language, as opposed to procedure-oriented languages such as BASIC, Pascal, and FORTRAN. Because of this, programming in Smalltalk is similar to the process of human interaction. [...]

When I first worked at a Smalltalk-80 computer terminal, I noticed an interesting phenomenon: I did very little typing, although a full keyboard was available to me. This is because of the window menu format and the presence of the "mouse," a small mechanical box with wheels that lets you quickly move the cursor around the screen. (Stoney Ballard of Digital Equipment Corporation, who has been doing research work lately with the Smalltalk-80 system, points out that he was able to do a significant amount of programming with his experimental system over several weeks even though his keyboard was not working.) Choosing a particular item in a list from a window causes another window to appear on the screen. Additional levels of nested windows can be accessed by continuing to reposition the cursor and pressing the appropriate key on the mouse.

This makes for fast programming. [...]  »

TABLE OF CONTENTS

Features

Features

p.14 introducing the Smalltalk-80 System

p.14 introducing the Smalltalk-80 System

A readers' guide to the Smalltalk articles in this issue.

[author : Adele Goldberg] #History #Smalltalk #Programming

Extract : «  It is rare when one can indulge in one's prejudices with relative impunity, poking a bit of good humored fun to make a point.

With this statement, Carl Helmers opened his remarks in the "About the Cover" section of the August 1978 issue of BYTE. The issue was a special on the language Pascal, so Helmers took the opportunity to present Pascal's triangle as drawn by artist Robert Tinney. The primary allegory of the cover was the inversion of the Bermuda Triangle myth to show smooth waters within the area labeled "Pascal's Triangle." In explaining the allegory, Helmers guided the traveler through the FORTRAN Ocean, the BASIC Sea, around the Isle of BAL, and up to the Land of Smalltalk.

Traveling upward (in the picture) through heavy seas we come to the pinnacle, a snow white island rising like an ivory tower out of the surrounding shark infested waters. Here we find the fantastic kingdom of Smalltalk, where great and magical things happen. But alas... the craggy aloofness of the kingdom of Smalltalk keeps it out of the mainstream of things.

It is rare when one can indulge in one's fantasies to respond to so pointed a remark as that provided by the then editor of BYTE. This month's cover design presents just such an opportunity. It depicts the clouds clearing from around the kingdom of Smalltalk, and, with banners streaming, the Smalltalk system is taking flight into the mainstream of the computer programming community.

This cover was also executed by Robert Tinney, to the delight of the Learning Research Group (LRG) of the Xerox Palo Alto Research Center. LRG is the group that has designed, implemented, and evaluated several generations of Smalltalk over the past ten years.

The balloon on the cover symbolizes the Smalltalk-80 system that is being released this year for more general access. The release is in the form of publications and a file containing the Smalltalk-80 programming system. Twelve articles describing the system appear in this issue of BYTE. Through such publication, LRG's research will become generally accessible, dispelling the clouds.

Smalltalk is the name LGR assigned to the software part of Alan Kay's personal computing vision, the Dynabook. The vision is a hand-held, high-performance computer with a high-resolution display, input and output devices supporting visual and audio communication paths, and network connections to shared information resources. [...]  »

p.36 The Smalltalk-80 System

p.36 The Smalltalk-80 System

How message-sending objects are used in the Smalltalk-80 system.

[author : the Xerox Learning Research Group] #History #Smalltalk #Programming #HowItWorks

Extract : «  The Smalltalk-80 system represents the current state of the object-oriented point of view as it has been reduced to practice by the Xerox Learning Research Group. The Smalltalk-80 system is composed of objects that interact only by sending and receiving messages. The programmer implements a system by describing messages to be sent and describing what happens when messages are received.

The Smalltalk-80 system is the latest in a series of programming environments that have applied the object-oriented point of view more and more uniformly to the design and production of software systems. The fundamental ideas of objects, messages, and classes came from SIMULA. (See reference 1.) SIMULA allows users to create object-oriented systems, but uses the standard data/procedure-oriented ALGOL language to provide numbers, booleans, basic data structures, and control structures. The Flex system, the Smalltalk-72, Smalltalk-74, and Smalltalk-76 (see references 5, 2, and 4, respectively) systems extended the object-oriented point of view to an increasing number of the elements of a programming environment. For example, in Smalltalk-72, arithmetic, list structures, and control structures were represented as objects and messages, but classes were not. In Smalltalk-74, class descriptions as objects were introduced. The Smalltalk-76 system added the capability to express relationships between classes, and extended the object-oriented point of view to the programmer's interface.

This article presents the central semantic features and most of the syntactic features of the Smalltalk-80 system. It was prepared by Dave Robson and Adele Goldberg as scribes for' the group effort of designing and implementing the system. Two forthcoming books (see reference 3) provide the full specification of the Smalltalk-80 system; in particular, the books describe the implementation of the interpreter and storage manager, and the graphical user interface. [...]  »

p.50 Build a Z8-Based Control Computer with BASIC, Part 2

p.50 Build a Z8-Based Control Computer with BASIC, Part 2

Steve continues his description of the Z8-BASIC Microcomputer and suggests two applications.

[author : Steve Ciarcia] #Electronic #ComputerKit #Listing #BASIC

Extract : «  The Z8-BASIC Microcomputer system described in this two-part article is unlike any computer presently available for dedicated control applications. Based on a single-chip Zilog Z8 microcomputer with an onboard tiny-BASIC interpreter, this unit offers an extraordinary amount of power in a very small package. It is no longer necessary to use expensive program-development systems. Computer control can now be applied to many areas where it was not previously cost-effective.

The Z8-BASIC Microcomputer is intended for use as an intelligent controller, easy to program and inexpensive enough to dedicate to specific control tasks. It can also serve as a low-cost tiny-BASIC computer for general interest. [...]  »

p.74 Object-Oriented Software Systems

p.74 Object-Oriented Software Systems

Object-oriented software systems provide the underlying design of Smalltalk.

[author : David Robson] #Method #Smalltalk #Glossary

Extract : «  This article describes a general class of tools for manipulating information called object-oriented software systems. It defines a series of terms, including software system and object-oriented. The description is greatly influenced by a series of object-oriented programming environments developed in the last ten years by the Learning Research Group of Xerox's Palo Alto Research Center, the latest being the Smalltalk-80 system. The article describes object-oriented software systems in general, instead of the Smalltalk-80 system in particular, in order to focus attention on the fundamental property that sets the Smalltalk-80 system apart from most other programming environments. The words "object-oriented" mean different things to different people. Although the definition given in this article may exclude systems that should rightfully be called object- oriented, it is a useful abstraction of the idea behind many software systems.

Many people who have no idea how a computer works find the idea of object-oriented systems quite natural. In contrast, many people who have experience with computers initially think there is something strange about object-oriented systems. [...]

Conclusion

The realization that information can describe the manipulation of information is largely responsible for the great utility of computers today. However, that discovery is also partially responsible for the failure of computers to reach the utility of some predictions made in earlier times. On the one hand, it can be seen as a unification between the manipulator and the manipulated. However, in practice, it has been seen as a distinction between software and the information it manipulates. For small systems, this distinction is harmless. But for large systems, the distinction becomes a major source of complexity. The object-oriented point of view is a way to reduce the complexity of large systems without placing additional 'overhead on the construction of small systems.  »

p.90 The Smalltalk Environment

p.90 The Smalltalk Environment

Programming and debugging in Smalltalk are always interactive activities.

[author : Larry Tesler] #Smalltalk #HowItWorks #Listing #History #Programming #Book

Extract : «  [...] Enter the Integrated Environment

Soon after I began battling the mode monster, I became associated with Alan Kay, who had just founded the Learning Research Group (LRG) at the Xerox PARC. Kay shared my disdain for modes and had devised a user- interface paradigm (reference 3) that eliminated one kind of mode, the kind causing the preemption dilemma. The paradigm he advocated was called "overlapping windows." Most people who have used computer displays are familiar with windows. They are rectangular divisions of the screen, each displaying a different information set. In some windowing systems, you can have several tasks in progress, each represented in a different window, and can switch freely between tasks by switching between windows.

The trouble with most windowing systems is that the windows compete with each other for screen space-if you make one window bigger, another window gets smaller. Kay's idea was to allow the windows to overlap. The screen is portrayed as the surface of a desk, and the windows as overlapping sheets of paper (photo 2). Partly covered sheets peek out from behind sheets that obscure them. With the aid of a pointing device that moves a cursor around the screen, you can move the cursor over a partly covered sheet and press a button on the pointing device to uncover that sheet.

The advantages of the overlapping-window paradigm are:
• the displays associated with several user tasks can be viewed simultaneously
• switching between tasks is done with the press of a button
• no information is lost switching between tasks
• screen space is used economically [...]  »

p.147 User-Oriented Descriptions of Smalltalk Systems

p.147 User-Oriented Descriptions of Smalltalk Systems

A Smalltalk application program will limit the user's access to the language.

[author : Trygve M H Reenskaug] #Smalltalk #HowItWorks #Listing #Programming #Book

Extract : «  [...] This article shows how the basic metaphors of Smalltalk can be used to describe complex systems. Since this magazine is not yet distributed in a form readable by Smalltalk, we have to restrict ourselves to traditional written documentation. (Let it be a challenge to Smalltalk experimenters to convert this presentation into a graphic and dynamic one.)

The Smalltalk system user will most likely employ his system to organize the large amount of information that will be available to him, such as reference materials in the form of market information, news services, and weather forecasts. Some data, such as travel information and bank transactions, may flow both to and from the owner. Other information, such as personal notes or material that is not yet ready for distribution, can remain private.

An individual's total information needs are very large and complex. His Smalltalk system, therefore, is also likely to be large and complex. The challenge to the Smalltalk experimenter is to find ways to structure systems so the user will not only understand how to use them, but also get an intuitive feel for their inner workings. In this way, the user can really be the master and the systems his faithful slaves.

An important part of any system is the software that controls the user's interaction with the information. Mastering the software is crucial to handling the information. With Smalltalk, software is just a special kind of information and is treated as any other information within the total system. It is available to the user in the usual manner.

A traditional way of describing software is through written documentation. Smalltalk provides more dynamic interfaces through the use of two-dimensional graphics and animation on the computer screen. Devising such interfaces is probably the greatest challenge in personal computing today, and it provides a rich field of endeavor for the interested experimenter. [...]  »

p.168 The Smalltalk Graphics Kernel

p.168 The Smalltalk Graphics Kernel

The Graphics Kernel provides the interface through which all text and graphics are displayed.

[author : Daniel H H Ingalls] #Smalltalk #HowItWorks #Listing #Programming #Graphics #Book

Extract : «  Graphics are essential to the quality of an interactive programming system and to the interactive applications that go along with such a system. Qualitatively, people think with images, and any system that is incapable of manipulating images is incapable of augmenting such thought. Quantitatively, a person can visually absorb information equivalent to millions of characters a second, while the normal rate for reading text is less than 100 characters a second.

For the graphical interaction cycle to be complete, a computer system must provide a channel for input in the visual domain as well. While the projection of images from the realm of thought into the space of electronic information seems an impossible task, a well-designed pointing device can effectively harness the computer's graphical output capability to express graphical input from the user. Given such a pointing device, the process of selecting from graphical objects, such as text displayed on the screen, is natural and rapid. By tracking the pointer with a program that simulates a pen or paintbrush, the visual input channel can be extended to include line drawing and freehand sketches.

The purpose of graphics in the Smalltalk system is to support the reactive principle:

Any object accessible to the user should be able to present itself in a meaningful way for observation and manipulation.

Meaningful presentation of any object in the system demands maximum control over the display medium, and many technologies fall short in this respect. One approach that provides the necessary flexibility is to allow the brightness of every discernible point in the displayed image to be independently controlled. The simplest implementation of this approach is a contiguous block of storage in which the setting of each bit (1 or 0) is mapped into dark or light illumination of the corresponding picture element, or pixel, when displaying or combining with other images. The block of storage is thus referred to as a bitmap, and this type of display is called a bitmap display. The simplest form of bitmap allows only two brightness levels, white and black. The Smalltalk-80 graphics system is built around this model. [...]  »

p.200 The Japanese Computer invasion

p.200 The Japanese Computer invasion

Like it or not, the Japanese small computers are on their way.

[author : Stan Miastkowski] #Computer #Overview #TradeAndLaws

Extract : «  [...] Summary

The Japanese personal computers are impressive machines at highly competitive prices. However, the outlook for American computer manufacturers is not entirely grim. There is little if any chance that the influx of Japanese products into our market will have anywhere near the same effect Japanese automobiles and steel have had on those US markets. The American computer industry is far from being the mature and top- heavy group that the auto and steel industries are. The United States developed the computer and that development continues to move forward at a dizzying pace.

In fact, the influx of Japanese personal computers is likely to further spur the domestic computer makers. Their highly experienced marketing and product-development groups are poised to give the Japanese products a run for their money. The bottom line seems to be that the "Japanese Computer Invasion" will result in better products and lower prices for consumers.  »

p.230 Building Data Structures In the Smalltalk-80 System

p.230 Building Data Structures In the Smalltalk-80 System

Many kinds of data structures can be added easily to the Smalltalk-80 system.

[author : James C Althoff Jr] #Smalltalk #Listing #Programming #DataStructure #Book

Extract : «  Most programmers are exposed to the concept of data structures very early in their programming experience. A course in data structures is an integral part of most computer science curricula, and there are many excellent and widely used texts on the subject (see references 1, 2, and 4). The data structures covered in these texts generally include the linear list, stack, queue, tree, and graph.

In this article, we will define and implement some of the simplest structures, including the linear list, stack, and queue. Our approach will be to describe each data structure informally, and then to show a Smalltalk-80 class definition that closely matches this informal description. We will see that it is possible, using the class construct, to create programming structures that clearly mirror the entities being implemented. However, in order to demonstrate how to build these data structures from scratch, we will not make use of any of the advanced data structure classes that already exist in the Smalltalk-80 system.

We will make extensive use of the Smalltalk-80 subclass mechanism in the class definitions we introduce. We will use subclassing to facilitate the construction of different implementations of the same entity. In addition, we will see how the subclass mechanism enables us to define two or more related classes in such a way that the common parts of their definition can be shared. [...]

Summary

The class construct is an extremely useful tool for implementing data structures. Implementing a data structure with a class makes it possible to confine the details of the implementation to one place and to insure that the resulting object will be accessed by the rest of the system in a secure manner, namely, through the use of a set of messages that correspond to the operations that are well defined for that data structure. Additionally, the ability to create subclasses makes it possible to share variables and methods among similar class definitions, thereby reducing the amount of work needed to implement a set of data structures.  »

p.286 Design Principles Behind Smalltalk

p.286 Design Principles Behind Smalltalk

The design principles of a language strongly affect its power and usability.

[author : Daniel H H ingalls] #Smalltalk #HowItWorks #Method #Programming

Extract : «  The purpose of the Smalltalk project is to provide computer support for the creative spirit in everyone. Our work flows from a vision that includes a creative individual and the best computing hardware available. We have chosen to concentrate on two principal areas of research: a language of description (programming language) that serves as an interface between the models in the human mind and those in computing hardware, and a language of interaction (user interface) that matches the human communication system to that of the computer. Our work has followed a two- to four-year cycle that can be seen to parallel the scientific method:

• Build an application program within the current system (make an observation)
• Based on that experience, redesign the language (formulate a theory)
• Build a new system based on the new design (make a prediction that can be tested)

The Smalltalk-80 system marks our fifth time through this cycle. In this article, I present some of the general principles we have observed in the course of our work. While the presentation frequently touches on Smalltalk "motherhood," the principles themselves are more general and should prove useful in evaluating other systems and in guiding future work.

Just to get warmed up, I'll start with a principle that is more social than technical and that is largely responsible for the particular bias of the Smalltalk project:

Personal Mastery: If a system is to serve the creative spirit, it must be entirely comprehensible to a single individual. [...]  »

p.300 The Smalltalk-80 Virtual Machine

p.300 The Smalltalk-80 Virtual Machine

The use of a Smalltalk-80 Virtual Machine allows the system to be transported easily among different 16-bit microprocessors.

[author : Glenn Krasner] #Smalltalk #HowItWorks #Programming #Simulation

Extract : «  The Smalltalk-80 system is a powerful system that encourages the development of large applications programs. The system contains a compiler, a debugger, a storage management system, text and picture editors, and a file system. It also contains a highly interactive user interface based on graphics that include overlapping windows.

Typically the task of bringing up such a powerful system on a new computer includes writing code to implement these pieces. The Smalltalk-80 system is different in that most of these pieces are written in Smalltalk-80 itself. The part that can be written in Smalltalk-80 is called the Smalltalk-80 Virtual Image, and it includes the compiler, debugger, editors, decompiler, and the file system.

The remaining part of the Smalltalk-80 system is defined in terms of an abstract machine called the Smalltalk-80 Virtual Machine (see figure 1). The Smalltalk-80 compiler translates source code into machine instructions for this virtual machine, rather than translating directly into machine instructions for a particular hardware machine. The task of bringing up a Smalltalk-80 system on a new "target" computer consists only of implementing (writing a program to simulate) the Smalltalk Virtual Machine on the target computer. In this article, we will present an overview of the elements needed to implement the Smalltalk Virtual Machine. These elements are:

• the Storage Manager
• the Interpreter
• the Primitive Subroutines
[...]  »

p.322 Building Control Structures in the Smalltalk-80 System

p.322 Building Control Structures in the Smalltalk-80 System

Design of complicated control structures is easy in the Smallralk-80 language

[author : L Peter Deutsch] #Smalltalk #Listing #Method #Programming

Extract : «  Just as data structures refer to the ways that we group data together by using simple objects to represent more complex objects, control structures refer to the ways a programmer can build up complex sequences of operations from simpler ones. The easiest example of a control structure is sequencing: do something and then do something else. Two other familiar examples are the conditional structure (if some condition is true, do something, otherwise do something else) and the loop (do something as long as some condition remains true).

Most languages provide a few common control structures, typically sequencing, conditional, looping, and procedures, but no way for a programmer to define new structures. One useful control structure that many languages omit is the simple case statement (given N alternative things to do, numbered from 1 to N, and a variable K, do the Kth thing). If the language doesn't provide a case statement, you can always simulate it with a long string of conditionals, but it makes your program harder to read . Other useful control structures are much more difficult to simulate if the language fails to provide them.

The Smalltalk-80 language and system (which will be called simply "Smalltalk") is one of the few languages in which a programmer can invent and implement, with relative ease, new control structures that aren't provided by the system implementors. The rest of the article illustrates this point with examples that have actually been run on a Smalltalk-80 implementation. [...]  »

p.348 Is the Smalltalk-80 System for Children?

p.348 Is the Smalltalk-80 System for Children?

Although Smalltalk-80 is not meant to be used by children, application programs can be written that will allow them to be creative and, at the same time, learn about programming.

[author : Adele Goldberg and Joan Ross] #Smalltalk #Education #Programming #Graphics #History #Book

Extract : «  For many years our work on the Smalltalk project has carried with it the purpose of creating new technologies that can be used effectively for instruction, both to teach programming and to support the implementation of educational activities. While the Smalltalk-80 system is not specifically designed for school-age children, most of the applications that we developed as tests of the earlier Smalltalk systems were.

This article will present a brief history of the development of the Smalltalk-80 system that focuses on the instructional uses of its various predecessors. A significant part of this history is the redesign of the language syntax. Programming in Smalltalk involves creating a language for communicating among objects; this language is created within the syntactic restrictions of the Smalltalk-80 system. Often the programmer adds an additional level of syntax in which the language for communicating among objects is presented in terms of graphic images. An example of an instructional activity, the Dance Kit, illustrates the idea of such a language. Its design was motivated by the rich support for generalization and interactive graphics available in the Smalltalk-80 system.

Our original intention in writing this article was to disabuse readers of the idea that the Smalltalk-80 system, like LOGO, is a language for children. We concluded, however, that the other articles in this issue and the two books on the system (see references) will easily accomplish that task. It remains, then, for us to comment on the style of use of the system that our instructional work has taught us. Although there are a few places where knowledge of the Smalltalk-80 system is helpful, this article does not, in general, require such knowledge. [...]  »

p.369 ToolBox: A Smalitalk Illustration System

p.369 ToolBox: A Smalitalk Illustration System

The versatile Smalltalk-80 language can create an environment for graphics design that can be used by non technically oriented people.

[author : William Bowman and Bob Flegal] #Smalltalk #Graphics

Extract : «  Computer art is usually thought of as linear, geometric, and repetitious. The Smalltalk group at the Xerox Palo Alto Research Center has been exploring the potential image-making capabilities of the computer-powered display medium for almost ten years. We have investigated the idea of using the computer and its associated display as an art medium for a user/artist to create visual material. We allow the mixture of an artist's freehand sketches with structured commands for manipulating graphic forms. This approach can be contrasted with the more traditional approach where the machine is programmed to "draw," usually with lines, some visual image on the display screen. Figure 1 is a typical computer-generated pattern in which symmetrically ordered lines form an illusion of spherical volume.

This article reports on one of our developments in the area of computer-assisted image creation. ToolBox is a drawing system designed for general-purpose, interactive image creation and editing. ToolBox was designed jointly by artist William Bowman and computer scientist Bob Flegal to explore graphic specialization within the computer- powered display medium. We were interested in determining the areas within the visual and graphic arts for which the computer-powered display medium is a particularly suitable and efficient graphic tool. To do so we investigated possible tools, techniques, and image-making capabilities of this new medium. The underlying implication (and intention) of this approach is a new role in professional graphics: that of the illustrator/artist who creates images with computer machine tools rather than with conventional hand tools.

The ToolBox system receives input from the user/artist from a graphics tablet and keyboard and modifies the screen image based on his/her actions. The computer program does not generate the image from a set of programmed drawing instructions. For example, to specify a straight- edge line, the artist need only specify the two end points of the line with the graphics tablet and the program completes the line. This is in contrast to methods where a "pen" is programmed with up, down, and draw commands with coordinates as arguments. This idea is illustrated in figure 2. [...]  »

p.378 Virtual Memory for an Object-Oriented Language

p.378 Virtual Memory for an Object-Oriented Language

Virtual memory techniques must be used when the active memory space needed by a language is much larger than the amount of available memory.

[author : Ted Kaehler] #Memory #HowItWorks #Book

Extract : «  The amount of information in a person's brain is truly vast; even the amount accessed in the course of a few hours of thought is vast. This is in contrast to the amount of information in the main memory of a computer, which is minuscule by comparison. The exciting thing about computers, though, is that we can use them to extend and enhance our thought. If a computer is to serve effectively as an aid to thought, it must be able to hold enough information to be useful. However, the memory of the largest computer today is so small that it severely limits what that computer can do. There are so many orders of magnitude between the capacity of the brain and the capacity of a computer that given the question "How much memory will the computer need?" the answer should always be "As much as possible."

Software for personal computers is just crossing a threshold of usefulness and flexibility. There are tasks, such as revising a draft of a paper, which are tremendously easier to do with a computer than without. Once you have edited with a computer, it seems absurd to edit by hand. The number of tasks for which the computer is essential is growing rapidly, causing a very sharp rise in the demand for storage in each personal computing system. As we design more useful aids to human thought, we will immediately want to access an amount of information closer to the amount in someone's head. Many extraordinary ideas will become software realities in the next few years. And large quantities of memory will be needed to run and store all of that wonderful software. [...]  »

Reviews

Reviews

p.398 Microsoft Editor/Assembler Plus

p.398 Microsoft Editor/Assembler Plus

[author : Keith Carlson] #Software #Review #Programming

Extract : «  When I opened the manual for Microsoft's Editor / Assembler Plus, I felt like crying. I had just spent a hardearned $29.95 for Radio Shack's original Editor/Assembier, and now I felt cheated: It has been my experience with electronics that no matter what I buy, the price goes down soon after I buy it. Perhaps the old cliche is true: all things come to he who waits.

The price for Editor/Assembler Plus is actually the same as the earlier version, but its value has increased enormously. This is what prompted me to consider wreaking havoc on nearby inanimate objects. As I read the manual and discovered its extensively upgraded features, however, my resentment and frustration turned to delight. Microsoft had turned my Level II 16 K TRS-80 into a full-blown assembly-language development system, something that Radio Shack had failed to do.

The features of Editor/Assembler Plus are those of a much larger machine. There are some limitations, but the result satisfies my need to econ'omize by squeezing every last drop of value out of my TRS-80.

It helped that one of the authors of Editor/Assembler Plus, Mark L Chamberlin, wrote Radio Shack's Editor/Assembler. Both authors have previous experience with the TRS-80 and probably were involved with the design of Level II BASIC.

After all the plaudits, however, some problems remain. One of the major problems is documentation. [...]  »

p.401 BOSS: A Debugging Utility for the TRS-80 Model I

p.401 BOSS: A Debugging Utility for the TRS-80 Model I

[author : Scott Mitchell] #Software #Review #Programming

Extract : «  BOSS is a utility program to help debug programs written in TRS-80 Microsoft BASIC by dynamically tracing steps in execution. Essentially, this program intercepts the TRACE function included with TRS-80 BASIC and modifies its operation. The result is a more versatile debugging utility with a more meaningful and readable screen display. [...]  »

Nucleus

Nucleus

p.30 Letters

p.30 Letters

p.197 BYTE's Bits

p.197 BYTE's Bits

p.224 BYTELINES

p.224 BYTELINES

p.392 BYTE's Bugs

p.392 BYTE's Bugs

p.388 Ask BYTE

p.388 Ask BYTE

p.391 Books Received

p.391 Books Received

#Book

Extract : «  Basic Business Software, E G Braoner. Indianapolis IN: Howard Sams & Company, 1980; 13.5 by 22 cm, 141 pages, softcover, ISBN 0-672-21751-1, $9.95.

Basic Electrical Engineering, Fifth Edition, A E Fitzgerald, D Higginbotham, and A Grabel. New York: McGraw-Hill, 1981; 17.5 by 24.5 cm, 937 pages, hardcover, ISBN 0-07-021154-X, $28.95.

Computer Language Reference Guide, Harry L Helms Jr. Indianapolis IN: Howard Sams & Company, 1980; 13.5 by 22 cm, 109 pages, softcover, ISBN 0-672-21786-4, $6.95.

Computer Networks and Distributed Processing: Software, Techniques, and Architecture, James Martin. Englewood Cliffs NJ : Prentice-Hall, 1981; 19 by 24.5 cm, 562 pages, hardcover, ISBN 0-13-165258-3, $34.

Computer Networks in the Chemical Laboratory, G Levy and D Terpstra, editors. New York: John Wiley & Sons, 1981; 16 by 23.5 cm, 221 pages, hardcover, ISBN 0-471-08471-9, $27.50.

Computer Programs in BASIC. Paul Friedman. Englewood Cliffs NJ: Prentice-Hall, 1981; 23 by 29.5 cm, 271 pages, hardcover, ISBN 0-13-165225-7, $19.95. Available in softcover for $10.95.

Database Security and Integrity, E Fernandez, R Summers, and C Wood. Reading MA: Addison-Wesley, 1981; 16.5 by 24.5 cm, 320 pages, hardcover, ISBN 0-201-14467-0, $17.95.

Data Dictionaries and Data Administration - Concepts and Practices for Data Resources Management, Ronald G Ross. New York: AMACOM, 1981; 16.5 by 23.5 cm, 454 pages, hardcover, ISBN 0-8144-5596-4, $29.95.

History of Programming Languages , R Wexelblat, editor. New York : Academic Press, 1981; 18.5 by 26 cm, 758 pages, hardcover, ISBN 0-12-745040-8, $45.

Introduction to 8080/8085 Assembly-Language Programming: A Self-Teaching Guide, J Fernandez and R Ashley. New York: John Wiley & Sons, 1981; 17.5 by 25.5 cm, 303 pages, softcover, ISBN 0-471-08009-8, $8.95.

Introduction to Pascal for Scientists, James W Cooper. New York: John Wiley & Sons, 1981; 16 by 23.5 cm, 260 pages, hardcover, ISBN 0-471-08785-8, $19.95.

Lecture Notes in Computer Science, Directions in Human Factors for Interactive Science, H Ledgard, A Singer, and J Whiteside, edited by G Goos and J Hartmanis. New York : Springer-Verlag, 1981; 16.5 by 24.5 ern, 190 pages, softcover, ISBN 3-540-10574-3, $11.80.

Managing a Programming Project, Second Edition, Philip W Metzger. Englewood Cliffs NJ: Prentice-Hall, 1981; 16 by 23.5 cm, 244 pages, hardcover, ISBN 0-13-550772-3, $22.95.

Microcomputer Architecture and Programming, John F Wakerly. New York: John Wiley & Sons, 1981; 17.5 by 23.5 cm, 692 pages, hardcover, ISBN 0-471-05232-9, $27.95.

More TRS-80 BASIC. A Self-Teaching Guide, D Inman, R Zamora, and B Albrecht. New York: John Wiley & Sons, 1981; 18.5 by 23.5 cm, 280 pages, softcover, ISBN 0-471-08010-1, $9.95.

Nailing Jelly to a Tree, J Willis and W Danley Jr. Beaverton OR: Dilithium Press, 1981; 14 by 22 ern, 244 pages, softcover, ISBN 0-918398-42-8, $12.95.

Structured COBOL, Fundamentals and Style, Tyler Welburn. Palo Alto CA: Mayfield Publishing, 1981; 22 by 27.5 ern, 535 pages, softcover, ISBN 0-87484-543-2, $18.95.

Systems Programmer's Problem Solver, William S Mosteller. Englewood Cliffs NJ: Prentice-Hall, 1981; 16 by 23.5 cm, 223 pages, hardcover, ISBN 0-87626-830-0, $18.95.

Telecommunications - Management for Business and Government, Larry A Arrendondo. New York : Telecom Library, 1981; 22 by 28 cm, 270 pages, softcover, ISBN 0-936648-07-4, $30.

User's Guidebook to Digital CMOS Integrated Circuits, Eugene R Hnatek. New York : McGraw-Hill, 1981; 16 by 23.5 cm, 339 pages, hardcover, ISBN 0-07-029067-9, $24.50.  »

p.391 Software Received

p.391 Software Received

p.392 Clubs and Newsletters

p.392 Clubs and Newsletters

p.394 Event Queue

p.394 Event Queue

p.402 p.413 System Notes: Indirect I/O Addressing on the 8080: Aim-65 16-bit Hexadecimal to Decimal Conversion

p.402 p.413 System Notes: Indirect I/O Addressing on the 8080: Aim-65 16-bit Hexadecimal to Decimal Conversion

p.404 p.408 p.414 p.417 p.418 Programming Quickies: A Disk Catalog for the Eighties: Alpha-Beta Tree Search Converted to Assembler; Fast Line-Drawing Techniques: Word Ujbnmarle: Binary-to-BCD Converter Program for The 8080

p.404 p.408 p.414 p.417 p.418 Programming Quickies: A Disk Catalog for the Eighties: Alpha-Beta Tree Search Converted to Assembler; Fast Line-Drawing Techniques: Word Ujbnmarle: Binary-to-BCD Converter Program for The 8080

p.421 What's New?

p.421 What's New?

p.478 Unclassified Ads

p.478 Unclassified Ads

p.479 Reader Service

p.479 Reader Service

p.480 BOMB, BOMB Results

p.480 BOMB, BOMB Results

ADS (content taken from the reader service p.479)

ADS (content taken from the reader service p.479)

p.443 AB COMPUTERS

p.443 AB COMPUTERS

p.184 ABM PRODUCTS

p.184 ABM PRODUCTS

p.189 ACKERMAN DIGITAL SYS

p.189 ACKERMAN DIGITAL SYS

p.143 ACTION COMPUTER

p.143 ACTION COMPUTER

p.127 ADAPTIVE DATA & ENERGY

p.127 ADAPTIVE DATA & ENERGY

p.446 ADROIT ELECTRONICS

p.446 ADROIT ELECTRONICS

p.458 p.459 ADV COMP PROD

p.458 p.459 ADV COMP PROD

p.256 ADV MICRO SYS

p.256 ADV MICRO SYS

p.450 ADV TECHNOLOGY

p.450 ADV TECHNOLOGY

p.351 ADVENTURE INT'L

p.351 ADVENTURE INT'L

p.122 ALF PRODUCTS, INC

p.122 ALF PRODUCTS, INC

p.446 ALL ELECTRONICS CORP

p.446 ALL ELECTRONICS CORP

p.76 ALLENBACH IND

p.76 ALLENBACH IND

p.244 ALLISON INDUSTRIES

p.244 ALLISON INDUSTRIES

p.51 p.277 ALPHA BYTE STORAGE

p.51 p.277 ALPHA BYTE STORAGE

p.434 ALSPA COMP SYS

p.434 ALSPA COMP SYS

p.88 p.89 ALTOS COMP SYS

p.88 p.89 ALTOS COMP SYS

p.451 AMER SMALL BUSINESS COMP

p.451 AMER SMALL BUSINESS COMP

p.442 AMER COMP EXCH

p.442 AMER COMP EXCH

p.211 AMER SQUARE COMP

p.211 AMER SQUARE COMP

p.282 ANCIE LABS

p.282 ANCIE LABS

p.431 ANCRONA

p.431 ANCRONA

p.23 APPARAT INC

p.23 APPARAT INC

p.13 p.182 APPLE COMP INC

p.13 p.182 APPLE COMP INC

p.198 ARISTO POLKS

p.198 ARISTO POLKS

p.448 ARTIFICAL INTL RESRCH

p.448 ARTIFICAL INTL RESRCH

p.280 p.281 p.371 ASAP COMP PROD INC

p.280 p.281 p.371 ASAP COMP PROD INC

p.222 p.223 ASHTON-TATE

p.222 p.223 ASHTON-TATE

p.303 ATARI PERSONAL COMP

p.303 ATARI PERSONAL COMP

p.212 AUSTRALIAN PERS COMP

p.212 AUSTRALIAN PERS COMP

p.434 AUTOCONTROL INC

p.434 AUTOCONTROL INC

p.323 AUTOMATED EQPTMNT

p.323 AUTOMATED EQPTMNT

p.160 AVOCET

p.160 AVOCET

p.444 B & B ELECTR

p.444 B & B ELECTR

p.291 BASF SYSTEMS

p.291 BASF SYSTEMS

p.441 BELL, JOHN ENGR

p.441 BELL, JOHN ENGR

p.287 BETA COMP DEVICES

p.287 BETA COMP DEVICES

p.439 BISON PRODUCTS

p.439 BISON PRODUCTS

p.363 BIT BUCKET, THE

p.363 BIT BUCKET, THE

p.180 BOWER-STEWART

p.180 BOWER-STEWART

p.146 BUSINESS OPERATING SYS

p.146 BUSINESS OPERATING SYS

p.285 BUSINESS WEEK

p.285 BUSINESS WEEK

p.207 p.208 p.209 p.210 BYTE BOOKS

p.207 p.208 p.209 p.210 BYTE BOOKS

p.376 BYTE BACK ISSUES

p.376 BYTE BACK ISSUES

p.362 BYTE SUB

p.362 BYTE SUB

p.376 BYTE WATS

p.376 BYTE WATS

p.448 CALIF DATA CORP

p.448 CALIF DATA CORP

p.460 p.461 CALIF DIGITAL

p.460 p.461 CALIF DIGITAL

p.20 p.21 CALIF COMP SYS

p.20 p.21 CALIF COMP SYS

p.268 CALIF SOFTWARE

p.268 CALIF SOFTWARE

p.357 CAMBRIDGE DEVEL LABS

p.357 CAMBRIDGE DEVEL LABS

p.325 CAMEO ELECTR INC

p.325 CAMEO ELECTR INC

p.343 CASEMAKER, THE

p.343 CASEMAKER, THE

p.450 CCB MACHINE PROD

p.450 CCB MACHINE PROD

p.450 CDR

p.450 CDR

p.186 CHECKS TO GO

p.186 CHECKS TO GO

p.444 CHIPS & DALE

p.444 CHIPS & DALE

p.275 p.295 CHRISLIN INDUSTRIES

p.275 p.295 CHRISLIN INDUSTRIES

p.115 CMC INT'L

p.115 CMC INT'L

p.264 CMS ENTERPRISES

p.264 CMS ENTERPRISES

p.191 COMPILER SYS INC

p.191 COMPILER SYS INC

p.337 COMPONENTS EXPRESS

p.337 COMPONENTS EXPRESS

p.333 COMPUfTlME

p.333 COMPUfTlME

p.136 p.137 COMPUMART

p.136 p.137 COMPUMART

p.235 COMPUSERVE

p.235 COMPUSERVE

p.476 COMPUTER ACE

p.476 COMPUTER ACE

p.290 COMPUTER AGE

p.290 COMPUTER AGE

p.444 COMPUTER AID

p.444 COMPUTER AID

p.338 COMPUTER CASE CO

p.338 COMPUTER CASE CO

p.351 COMPUTER CROSSROADS

p.351 COMPUTER CROSSROADS

p.318 COMP DISC OF AM

p.318 COMP DISC OF AM

p.253 COMPUTER EXCHANGE

p.253 COMPUTER EXCHANGE

p.92 p.93 COMPUTER FACTORY

p.92 p.93 COMPUTER FACTORY

p.302 COMPUTER FURN & ACCSS

p.302 COMPUTER FURN & ACCSS

p.450 COMPUTER MAGIC

p.450 COMPUTER MAGIC

p.283 COMPUTER MAIL ORDER

p.283 COMPUTER MAIL ORDER

p.353 COMP PER UNLTD

p.353 COMP PER UNLTD

p.446 COMPUTER PLUS

p.446 COMPUTER PLUS

p.434 COMPUTER SHOPPER

p.434 COMPUTER SHOPPER

p.480 COMPUTER SOCIETY

p.480 COMPUTER SOCIETY

p.84 p.85 COMPUTER SPCLTIES

p.84 p.85 COMPUTER SPCLTIES

p.435 COMPUTER STOP, THE

p.435 COMPUTER STOP, THE

p.99 COMPUTER WRHSE

p.99 COMPUTER WRHSE

p.202 p.286 p.383 COMPUTERS ETC

p.202 p.286 p.383 COMPUTERS ETC

p.252 COMPUTERS WHOLESALE

p.252 COMPUTERS WHOLESALE

p.353 COMPUTERWARE

p.353 COMPUTERWARE

p.30 COMPUTEX CORP

p.30 COMPUTEX CORP

p.65 COMPUVIEW PROD INC

p.65 COMPUVIEW PROD INC

p.236 CONCOMP IND

p.236 CONCOMP IND

p.327 CONCORD COMP PROD

p.327 CONCORD COMP PROD

p.184 p.165 p.474 p.475 CONSUMER COMP

p.184 p.165 p.474 p.475 CONSUMER COMP

p.176 COVER CRAFT

p.176 COVER CRAFT

p.429 CPU SHOP, THE

p.429 CPU SHOP, THE

p.349 CREATIVE DISC SFTW

p.349 CREATIVE DISC SFTW

p.442 CREATIVE SFTW DEV

p.442 CREATIVE SFTW DEV

p.380 CREATIVE SOFTWARE

p.380 CREATIVE SOFTWARE

p.1 p.2 CROMEMCO

p.1 p.2 CROMEMCO

p.361 CYBERNETICS INC

p.361 CYBERNETICS INC

p.67 D & W DIGITAL

p.67 D & W DIGITAL

p.337 DAKIN 5 CORP

p.337 DAKIN 5 CORP

p.250 DATA DISCOUNT CTR

p.250 DATA DISCOUNT CTR

p.95 DATA ED

p.95 DATA ED

p.330 DATASOFT

p.330 DATASOFT

p.34 p.159 DATASOUTH COMP CORP

p.34 p.159 DATASOUTH COMP CORP

p.194 DATRICON CORP

p.194 DATRICON CORP

p.297 DELTA PRODUCTS

p.297 DELTA PRODUCTS

p.75 DENVER SFTW CO, THE

p.75 DENVER SFTW CO, THE

p.31 DESIGNER SOFTWARE

p.31 DESIGNER SOFTWARE

p.326 DFS COMP FORMS

p.326 DFS COMP FORMS

p.444 DIGA TEK CORP

p.444 DIGA TEK CORP

p.359 DIG lAC CORP

p.359 DIG lAC CORP

p.381 DIGICOMP RESRCH CORP

p.381 DIGICOMP RESRCH CORP

p.434 DIGITAL DATA SYS

p.434 DIGITAL DATA SYS

p.320 DIGITAL ELEC SYS

p.320 DIGITAL ELEC SYS

p.100 DIGITAL GRAPHIC SYS

p.100 DIGITAL GRAPHIC SYS

p.6 p.125 DIGITAL MARKETING

p.6 p.125 DIGITAL MARKETING

p.247 DIGITAL RESEARCH

p.247 DIGITAL RESEARCH

p.445 DIGITAL RESEARCH COMP

p.445 DIGITAL RESEARCH COMP

p.236 DILITHIUM PRESS

p.236 DILITHIUM PRESS

p.345 DISC/3 MART INC

p.345 DISC/3 MART INC

p.186 DISCOUNT SFTW GRP, THE

p.186 DISCOUNT SFTW GRP, THE

p.196 DJ "AI" SYS LTD

p.196 DJ "AI" SYS LTD

p.276 DMA

p.276 DMA

p.139 DUAL SYS CONTROL CORP

p.139 DUAL SYS CONTROL CORP

p.96 DYMARC IND

p.96 DYMARC IND

(p.CIII) DYNABYTE BUSN COMP

(p.CIII) DYNABYTE BUSN COMP

p.204 p.205 DYNACOMP

p.204 p.205 DYNACOMP

p.442 EAST COAST COMP

p.442 EAST COAST COMP

p.349 ECOSOFT

p.349 ECOSOFT

p.436 ELECTRO LABS

p.436 ELECTRO LABS

p.104 ELECTRONIC CONTROL

p.104 ELECTRONIC CONTROL

p.333 ELECTRONIC SPCLISTS

p.333 ELECTRONIC SPCLISTS

p.373 ELECTRONIC SYS FURN

p.373 ELECTRONIC SYS FURN

p.296 ELECTRONICS CENTER

p.296 ELECTRONICS CENTER

p.480 ELECTROVALUE

p.480 ELECTROVALUE

p.274 ELLIS COMPUTING

p.274 ELLIS COMPUTING

p.444 p.476 EMPIRICAL RESRCH GRP

p.444 p.476 EMPIRICAL RESRCH GRP

p.301 EPSON AMERICA

p.301 EPSON AMERICA

p.193 p.231 EXATRON INC

p.193 p.231 EXATRON INC

p.153 EXECUTIVE SYS INC

p.153 EXECUTIVE SYS INC

p.54 EXPOTEK

p.54 EXPOTEK

p.314 FAIRCOM

p.314 FAIRCOM

p.331 FARNSWORTH COMP CTR

p.331 FARNSWORTH COMP CTR

p.446 FEITH SOFTWARE

p.446 FEITH SOFTWARE

p.345 FORETHOUGHT PRODUCTS

p.345 FORETHOUGHT PRODUCTS

p.228 FREDERICK COMP PROD

p.228 FREDERICK COMP PROD

p.440 FRYE ELECTR

p.440 FRYE ELECTR

p.352 G R ELECTRONICS

p.352 G R ELECTRONICS

p.71 GIDDINGS & LEWIS

p.71 GIDDINGS & LEWIS

p.128 p.444 GIMIX INC

p.128 p.444 GIMIX INC

p.299 GODBOUT ELECTR

p.299 GODBOUT ELECTR

p.384 GORDON , MARK COMPS

p.384 GORDON , MARK COMPS

p.215 p.217 H & E COMPUTRONICS

p.215 p.217 H & E COMPUTRONICS

p.437 HANLEY ENGNRING

p.437 HANLEY ENGNRING

p.308 HAPPY HANDS

p.308 HAPPY HANDS

p.315 HAYDEN BOOK CO INC

p.315 HAYDEN BOOK CO INC

p.135 p.199 p.354 HAYES MICROCOMP PROD

p.135 p.199 p.354 HAYES MICROCOMP PROD

p.16 p.17 p.185 HEATH COMPANY

p.16 p.17 p.185 HEATH COMPANY

p.10 HIGH TECHNOLOGY INC

p.10 HIGH TECHNOLOGY INC

p.361 HOBBY ROBOTICS

p.361 HOBBY ROBOTICS

p.206 HOUSTON INSTRUMENTS

p.206 HOUSTON INSTRUMENTS

p.254 I/O TECHNOLOGY

p.254 I/O TECHNOLOGY

p.55 IMS INTERNATIONAL

p.55 IMS INTERNATIONAL

p.103 INFOSCRIBE

p.103 INFOSCRIBE

p.272 INFOSOFT SYSTEMS INC

p.272 INFOSOFT SYSTEMS INC

p.355 INMAC

p.355 INMAC

p.147 INNOVATIVE PROD

p.147 INNOVATIVE PROD

p.382 INNOVATIVE SFTW APPL

p.382 INNOVATIVE SFTW APPL

p.53 INSOFT CORP

p.53 INSOFT CORP

p.170 INTEC

p.170 INTEC

p.145 INTEGRAL DATA SYS

p.145 INTEGRAL DATA SYS

p.347 INTEGRAND

p.347 INTEGRAND

p.372 INTEGRATED BUSN COMP

p.372 INTEGRATED BUSN COMP

p.73 INTERTEC DATA SYS

p.73 INTERTEC DATA SYS

p.448 INTROL CORP

p.448 INTROL CORP

p.448 IPEX INT'L

p.448 IPEX INT'L

p.8 p.9 ITHACA INTERSYSTEMS

p.8 p.9 ITHACA INTERSYSTEMS

p.465 p.486 p.467 JADE COMP PROD

p.465 p.486 p.467 JADE COMP PROD

p.472 p.473 JAMECO ELECTR

p.472 p.473 JAMECO ELECTR

p.454 p.455 JDR MICRODEVICES

p.454 p.455 JDR MICRODEVICES

p.427 JIM-PAK

p.427 JIM-PAK

p.442 JMCA SOFTWARE

p.442 JMCA SOFTWARE

p.440 JWS ENGINEERING

p.440 JWS ENGINEERING

p.320 KADAK PRODUCTS

p.320 KADAK PRODUCTS

p.292 KERN PUBLISHING

p.292 KERN PUBLISHING

p.356 KRAMER SYS INT'L

p.356 KRAMER SYS INT'L

p.434 KV 33

p.434 KV 33

p.476 LABORATORY MICROSYS

p.476 LABORATORY MICROSYS

p.448 LARKS ELECTR

p.448 LARKS ELECTR

p.355 p.450 LEAPAC SERVICES

p.355 p.450 LEAPAC SERVICES

p.258 LEO ELECTRONICS

p.258 LEO ELECTRONICS

p.203 p.221 p.307 LIFEBOAT ASSOC

p.203 p.221 p.307 LIFEBOAT ASSOC

p.243 LNW RESEARCH

p.243 LNW RESEARCH

p.218 LO-BALL COMPUTERS

p.218 LO-BALL COMPUTERS

p.476 LOGICAL DEVICES

p.476 LOGICAL DEVICES

p.270 LOMAS DATA PRODUCTS

p.270 LOMAS DATA PRODUCTS

p.450 LYBEN COMP SYS

p.450 LYBEN COMP SYS

p.434 p.442 MACROTRONICS

p.434 p.442 MACROTRONICS

p.448 MAGNOLIA MICROSYS

p.448 MAGNOLIA MICROSYS

p.161 MALIBU ELECTR CORP

p.161 MALIBU ELECTR CORP

p.377 MANNESMANN TALLY

p.377 MANNESMANN TALLY

p.341 MARATHON COMP SYS

p.341 MARATHON COMP SYS

p.310 MARKETLINE SYS INC

p.310 MARKETLINE SYS INC

p.225 MAROT SFTWRE

p.225 MAROT SFTWRE

p.352 MARTEC

p.352 MARTEC

p.313 MARTIN MARIETTA CORP

p.313 MARTIN MARIETTA CORP

p.343 MARYMAC INDUSTRIES

p.343 MARYMAC INDUSTRIES

p.305 MAXELL DATA PRODUCTS

p.305 MAXELL DATA PRODUCTS

p.80 p.81 MCGRAW-HILL BOOK 12 PG METRO INSERT-TO APPEAR IN BOSTON METRO ONLY

p.80 p.81 MCGRAW-HILL BOOK 12 PG METRO INSERT-TO APPEAR IN BOSTON METRO ONLY

p.28 p.29 MEAS SYS & CONTROLS

p.28 p.29 MEAS SYS & CONTROLS

p.169 MEMOREX MEDIA PROD

p.169 MEMOREX MEDIA PROD

p.27 MEMORY MERCHANT

p.27 MEMORY MERCHANT

p.440 MENTOR SOFTWARE

p.440 MENTOR SOFTWARE

p.420 META TECHNOLOGIES

p.420 META TECHNOLOGIES

p.150 p.151 MICRO AGE COMP STORE

p.150 p.151 MICRO AGE COMP STORE

p.341 MICRO BUSINESS WORLD

p.341 MICRO BUSINESS WORLD

p.329 MICRO BUSN ASSOC

p.329 MICRO BUSN ASSOC

p.229 MICRO COM

p.229 MICRO COM

p.476 MICRO COMP COMM

p.476 MICRO COMP COMM

p.375 MICRO COMP DISC CO

p.375 MICRO COMP DISC CO

p.101 MICRO DATA BASE SYS

p.101 MICRO DATA BASE SYS

p.57 MICRO FOCUS

p.57 MICRO FOCUS

p.316 p.317 MICRO HOUSE

p.316 p.317 MICRO HOUSE

p.448 MICRO METRIC

p.448 MICRO METRIC

p.335 p.480 MICRO MINT

p.335 p.480 MICRO MINT

p.68 p.69 MICRO PRO INT'L

p.68 p.69 MICRO PRO INT'L

p.25 MICRO SCI

p.25 MICRO SCI

p.294 MICRO WORKS, THE

p.294 MICRO WORKS, THE

p.359 MICROACE

p.359 MICROACE

p.123 MICROCOMP TECH INC

p.123 MICROCOMP TECH INC

p.56 MICROCOMPUTER APP

p.56 MICROCOMPUTER APP

p.345 MICROCRAFT SYS

p.345 MICROCRAFT SYS

p.201 MICRODASYS

p.201 MICRODASYS

p.214 MICROMAIL

p.214 MICROMAIL

p.351 MICROMATE ELECTR INC

p.351 MICROMATE ELECTR INC

p.111 MICROSOFT (CPD)

p.111 MICROSOFT (CPD)

p.86 MICROTECH EXPORTS

p.86 MICROTECH EXPORTS

p.112 MICROWARE

p.112 MICROWARE

p.350 MIDWST COMP PERPH

p.350 MIDWST COMP PERPH

p.438 MIKOS

p.438 MIKOS

p.158 MILLER MICROCOMP SERV

p.158 MILLER MICROCOMP SERV

p.350 MINI COMP SUPPLIERS

p.350 MINI COMP SUPPLIERS

p.192 p.462 p.463 p.464 MINI MICRO MART

p.192 p.462 p.463 p.464 MINI MICRO MART

p.390 MINITMAN PRINTING

p.390 MINITMAN PRINTING

p.81 MIN MICROCOMP SFTW

p.81 MIN MICROCOMP SFTW

p.343 MIRO COMPUTERS

p.343 MIRO COMPUTERS

p.77 p.79 MORROW DESIGNS

p.77 p.79 MORROW DESIGNS

p.179 MOSTEK CORP

p.179 MOSTEK CORP

p.19 MOUNTAIN COMPUTER

p.19 MOUNTAIN COMPUTER

p.232 MOUNTAIN DISTR

p.232 MOUNTAIN DISTR

p.309 MOUNTAIN VIEW PRESS

p.309 MOUNTAIN VIEW PRESS

p.239 MPI

p.239 MPI

p.440 MRD SYS INC

p.440 MRD SYS INC

p.22 MSI DATA CORP

p.22 MSI DATA CORP

p.216 MTI INC

p.216 MTI INC

p.342 MULLEN COMP PROD

p.342 MULLEN COMP PROD

p.440 NAT'L DATASUPPLIES

p.440 NAT'L DATASUPPLIES

p.248 NATIONAL 'TRICOR

p.248 NATIONAL 'TRICOR

p.98 NEBS

p.98 NEBS

p.175 NEC AMERICA

p.175 NEC AMERICA

p.219 NEECO

p.219 NEECO

p.152 p.154 p.324 NETRONICS

p.152 p.154 p.324 NETRONICS

p.91 NORSEA DATA CORP

p.91 NORSEA DATA CORP

p.26 p.62 NORTH AMER TECH

p.26 p.62 NORTH AMER TECH

p.241 NOVELL DATA SYS

p.241 NOVELL DATA SYS

p.298 OASIS SYSTEMS

p.298 OASIS SYSTEMS

(p.CIV) OHIO SCIENTIFIC INSTR

(p.CIV) OHIO SCIENTIFIC INSTR

p.434 OLIVER ADVANCED ENGIN

p.434 OLIVER ADVANCED ENGIN

p.355 OLYMPIC SALES

p.355 OLYMPIC SALES

p.306 OMEGA MICRO COMPUTER

p.306 OMEGA MICRO COMPUTER

p.262 p.263 OMEGA SALES

p.262 p.263 OMEGA SALES

p.63 OMIKRON

p.63 OMIKRON

p.109 OMNI RESOURCES

p.109 OMNI RESOURCES

p.171 OMNITEC DATA

p.171 OMNITEC DATA

p.357 OPTIMIZED SFTW

p.357 OPTIMIZED SFTW

p.116 p.117 p.141 ORANGE MICRO

p.116 p.117 p.141 ORANGE MICRO

p.440 ORION INSTRUMENTS

p.440 ORION INSTRUMENTS

p.234 ORTHOCODE GROUP

p.234 ORTHOCODE GROUP

p.33 OSBORNE COMPUTERS

p.33 OSBORNE COMPUTERS

p.334 OSBORNE WILSON LABS

p.334 OSBORNE WILSON LABS

p.187 OSBORNE/MCGRAW-HILL

p.187 OSBORNE/MCGRAW-HILL

p.288 p.289 OWENS ASSOC

p.288 p.289 OWENS ASSOC

p.246 PACIFIC COMP BRK

p.246 PACIFIC COMP BRK

p.446 PACIFIC DISC SFTW

p.446 PACIFIC DISC SFTW

p.237 p.434 p.444 p.476 PACIFIC EXCHANGES

p.237 p.434 p.444 p.476 PACIFIC EXCHANGES

p.452 p.453 PAGE DIGITAL

p.452 p.453 PAGE DIGITAL

p.261 PALOMAR COMP EQUIP

p.261 PALOMAR COMP EQUIP

p.130 p.131 PAN AM WORLD AIRWAYS

p.130 p.131 PAN AM WORLD AIRWAYS

p.72 p.436 PAN AMERICAN ELEC INC

p.72 p.436 PAN AMERICAN ELEC INC

p.335 PAPER TRACTOR

p.335 PAPER TRACTOR

p.442 PASSWORD DISTR

p.442 PASSWORD DISTR

p.476 PC NEWSLETTER

p.476 PC NEWSLETTER

p.32 PCD SYSTEMS INC

p.32 PCD SYSTEMS INC

p.174 PEACHTREE SOFTWARE

p.174 PEACHTREE SOFTWARE

p.7 p.15 PERCOM DATA

p.7 p.15 PERCOM DATA

p.304 PERSONAL COMPUTERS

p.304 PERSONAL COMPUTERS

p.265 PHASE ONE SYS INC

p.265 PHASE ONE SYS INC

p.94 PICKLES & TROUT

p.94 PICKLES & TROUT

p.440 POLYLINE CORP

p.440 POLYLINE CORP

p.273 POPULAR COMPUTING

p.273 POPULAR COMPUTING

p.87 POWER ONE INC

p.87 POWER ONE INC

p.440 PRACTICAL MGMNT SYS

p.440 PRACTICAL MGMNT SYS

p.468 p.469 p.470 p.471 PRIORITY ONE

p.468 p.469 p.470 p.471 PRIORITY ONE

p.284 PRIVATE IND COUNCIL

p.284 PRIVATE IND COUNCIL

p.446 PROF COMP STORE

p.446 PROF COMP STORE

p.172 PURCHASING AGENT, THE

p.172 PURCHASING AGENT, THE

p.312 p.446 QUALITY COMP PARTS

p.312 p.446 QUALITY COMP PARTS

p.110 p.328 QUALITY SOFTWARE

p.110 p.328 QUALITY SOFTWARE

p.257 QUASAR DATA PROD INC

p.257 QUASAR DATA PROD INC

p.319 QUAY CORP

p.319 QUAY CORP

p.449 QUEST ELECTR

p.449 QUEST ELECTR

p.333 R K S ENTERPRISES INC

p.333 R K S ENTERPRISES INC

p.331 RC ELECTRONICS

p.331 RC ELECTRONICS

p.361 RR SOFTWARE

p.361 RR SOFTWARE

p.363 RACET COMPUTES

p.363 RACET COMPUTES

p.339 RADIO SHACK ASSOC CTR

p.339 RADIO SHACK ASSOC CTR

p.335 RADIO SHACK-GLNW SPR

p.335 RADIO SHACK-GLNW SPR

p.450 RADIX INC

p.450 RADIX INC

p.64 RCA

p.64 RCA

p.113 RCA SOLID STATE

p.113 RCA SOLID STATE

p.49 ROBOTICS AGE

p.49 ROBOTICS AGE

p.440 RUSSO, M

p.440 RUSSO, M

p.279 S-100 INC

p.279 S-100 INC

p.354 S C DIGITAL

p.354 S C DIGITAL

p.363 SCIENTIFIC ENGRG LABS

p.363 SCIENTIFIC ENGRG LABS

p.5 SCION CORP

p.5 SCION CORP

p.242 SCITRONICS

p.242 SCITRONICS

p.80 SCOTTSDALE SYSTEMS

p.80 SCOTTSDALE SYSTEMS

p.442 SCR ELECTR

p.442 SCR ELECTR

p.255 SEATTLE COMP PRODS

p.255 SEATTLE COMP PRODS

p.442 SECURED COMP SYS

p.442 SECURED COMP SYS

p.213 SELECT INFO SYS

p.213 SELECT INFO SYS

p.379 p.385 SIERRA DATA SCIENCES

p.379 p.385 SIERRA DATA SCIENCES

p.249 SINGER CO

p.249 SINGER CO

p.442 SKP ELECTRONICS

p.442 SKP ELECTRONICS

p.476 SLUDER

p.476 SLUDER

p.341 SOFT-TOOLS

p.341 SOFT-TOOLS

p.269 SOFTECH MICROSYS

p.269 SOFTECH MICROSYS

p.162 SOFTWARE HOWS

p.162 SOFTWARE HOWS

p.349 SOHO GROUP, THE

p.349 SOHO GROUP, THE

p.156 SOLID STATE SALES

p.156 SOLID STATE SALES

p.78 SORCIM

p.78 SORCIM

p.337 SORRENTO VALLEY ASSOC

p.337 SORRENTO VALLEY ASSOC

p.396 p.397 SOURCE TELECOMPUTING CORP AM

p.396 p.397 SOURCE TELECOMPUTING CORP AM

p.477 SOUTHERN SEMICNDTRS

p.477 SOUTHERN SEMICNDTRS

(p.CII) SOUTHWEST TECH PROD

(p.CII) SOUTHWEST TECH PROD

p.347 SPECIALIZED BUSN SYS

p.347 SPECIALIZED BUSN SYS

p.267 SPECTRUM SOFTWARE

p.267 SPECTRUM SOFTWARE

p.11 SSM MICRO COMP PROD

p.11 SSM MICRO COMP PROD

p.97 STATCOM INC

p.97 STATCOM INC

p.338 STREET ELECTR CORP

p.338 STREET ELECTR CORP

p.35 STRUCTURED SYS GRP

p.35 STRUCTURED SYS GRP

p.259 SUBLOGIC

p.259 SUBLOGIC

p.438 SUNNY INT'L

p.438 SUNNY INT'L

p.233 SUPER STAR INT'L

p.233 SUPER STAR INT'L

p.83 p.163 p.197 p.220 p.329 p.353 SUPERSOFT

p.83 p.163 p.197 p.220 p.329 p.353 SUPERSOFT

p.358 SURVEYORS SUPPLY CO

p.358 SURVEYORS SUPPLY CO

p.59 SYBEX

p.59 SYBEX

p.368 SYNCHRO SOUND

p.368 SYNCHRO SOUND

p.173 SYNERTEK SYSTEMS

p.173 SYNERTEK SYSTEMS

p.70 SYS INTERFACE CONS

p.70 SYS INTERFACE CONS

p.195 SYSTEMS PLUS

p.195 SYSTEMS PLUS

p.450 SZ SOFTWARE SYSTEMS

p.450 SZ SOFTWARE SYSTEMS

p.311 TARBELL ELECTR

p.311 TARBELL ELECTR

p.339 TARCO DEVELPMT CORP

p.339 TARCO DEVELPMT CORP

p.331 TEAM ELECTR

p.331 TEAM ELECTR

p.448 TECHNICAL MICRO SYS

p.448 TECHNICAL MICRO SYS

p.183 TECHNICAL SYS CONS

p.183 TECHNICAL SYS CONS

p.227 TECMAR INC

p.227 TECMAR INC

p.61 p.177 TEI INC

p.61 p.177 TEI INC

p.450 TERMINAL DATA SYS

p.450 TERMINAL DATA SYS

p.329 TERRAPIN INC

p.329 TERRAPIN INC

p.367 TEXAS COMP SYS

p.367 TEXAS COMP SYS

p.245 THUNDERWARE

p.245 THUNDERWARE

p.82 TINY-C

p.82 TINY-C

p.347 TNW CORP

p.347 TNW CORP

p.357 TRANSNET CORP

p.357 TRANSNET CORP

p.105 TRANSWAVE CORP

p.105 TRANSWAVE CORP

p.448 TRINITY GROUP

p.448 TRINITY GROUP

p.321 p.456 p.457 US MICRO SALES

p.321 p.456 p.457 US MICRO SALES

p.271 US ROBOTICS

p.271 US ROBOTICS

p.157 UNITED SFTW OF AM

p.157 UNITED SFTW OF AM

p.359 VAN HORN OFFICE SUPP

p.359 VAN HORN OFFICE SUPP

p.251 VAN DATA

p.251 VAN DATA

p.121 VECTOR GRAPHICS

p.121 VECTOR GRAPHICS

p.149 VERTICAL DATA SYS INC

p.149 VERTICAL DATA SYS INC

p.446 VIDEO MARKETING

p.446 VIDEO MARKETING

p.181 VIDEX

p.181 VIDEX

p.119 VISTA COMPUTER CO

p.119 VISTA COMPUTER CO

p.167 VOTRAX

p.167 VOTRAX

p.433 WASHINGTON COMP SERV

p.433 WASHINGTON COMP SERV

p.268 WESTERN BUSN ASSOC

p.268 WESTERN BUSN ASSOC

p.107 p.446 WESTICO INC

p.107 p.446 WESTICO INC

p.133 WHITESMITHS LTD

p.133 WHITESMITHS LTD

p.155 WILD HARE COMP SYS

p.155 WILD HARE COMP SYS

p.476 WINTEK CORP

p.476 WINTEK CORP

p.339 WINTERHALTER & ASSOC

p.339 WINTERHALTER & ASSOC

p.447 WW COMPONENT SUPPLY

p.447 WW COMPONENT SUPPLY

p.293 X COMP

p.293 X COMP

p.444 ZENRAD CONTROLS

p.444 ZENRAD CONTROLS

p.129 ZOBEX

p.129 ZOBEX