You don't need Logo to use sprites for animation with the illusion of depth.
[author : Steve Ciarcia]
Although Logo is used as a language for introducing computers to children, it is not just for kids.
[author : Harold Abelson]
Putting computers in the classroom has led to some unexpected results.
[author : Daniel Watt]
Well-written Logo procedures stimulate children's desire to learn by making complex ideas understandable and intrinsically interesting.
[author : R. W. Lawler]
Logo is designed to encourage development of problem-solving skills.
[author : Brian Harvey]
Teaching Logo requires an awareness of different learning styles.
[author : Cynthia Solomon]
Common Logo terms are defined and their interrelationships are highlighted.
[author : E. Paul Goldenberg]
Each version of Logo is best suited for a particular audience.
[author : Gregg Williams]
The system bus is described, and plans are presented for an interface board with 24 lines of discrete input/output.
[author : William Barden Jr.]
[author : Andrea A. diSessa and Barbara Y. White]
[author : Jeanne Bamberger]
[author : Dr. William Higginson]
[author : Heinz-Dieter Boecker and Gerhard Fischer]
[author : Dr. Uri Leron]
[author : Henry Gorman Jr.]
[author : Jan Jewson and Roy D. Pea]
[author : James H. Muller]
[author : Phil Lemmons]
A veteran computer user voices his opinions, bashed and unabashed.
[author : Jerry Pournelle]
[author : George Stewart]
[author : Harold Dickerman]
[author : Christopher O. Kern]
[author : George Wolfe]
Welcome to our annual language issue. This year we present Logo, the microcomputer language perhaps best known for its turtle graphics. Mathematically minded readers may recognize the cover illustration by Robert Tinney as BYTE's own version (influenced slightly by M.C. Escher) of the classic four-bug puzzle. In this puzzle, for which a Logo program is shown on the cover, four bugs are placed at each corner of a square; each bug attempts to walk toward the bug to its immediate right. In the process they trace Archimedean spirals. The object is to calculate the length of the spirals. The answer: each is equal to the length of one side of the original square. But Logo is more than turtles, and our articles will tell you what it's all about.
To get you started, Harold Abelson presents "A Beginner s Guide to Logo," Brian Harvey answers the question "Why Logo?," and E. Paul Goldenberg fills you in on the jargon with "Logo-A Cultural Glossary." Daniel Watt discusses "Logo in the Schools," and Cynthia Solomon describes "Introducing Logo to Children." R. W. Lawler explains one of the unique abilities of Logo in "Designing Computer-Based Microworlds."
Steve Ciarcia shows you how to build a graphics board for your Apple II computer using the Texas Instruments TM59918A, and William Barden Jr. designs "A General-Purpose I/O Board for the TRS-80 Models I and III." Of course, we have Jerry Pournelle's User's Column and more.