[author : Aaron E. Walsh]
Scene graphs are data structures used to organize and manage a variety of media types, including those supported by VRML, Extensible 3D, MPEG-4, and Java 3D.
[author : Sergei Savchenko]
Shadow mapping is a multipass technique for creating dynamic shadows. This shadow map algorithm is applicable to a wide variety of accelerated hardware and can be implemented using OpenGL.
[author : Mark R. Nelson]
Mark examines Intel's Win32 JPEG Library, presents a slideshow application he built to test it, and compares Intel's library to Microsoft's standard IPicture component.
[author : Dennis E. Shasha and Philippe Bonnet]
Building bridges between islands of data is critical — but not always that easy to do.
[author : Byron Miller]
Performance requirements are often considered after the fact when it comes to selecting processors for embedded products.
[author : Kevin T. Manley]
Accurately measuring the performance characteristics of web applications under realistic loads is a difficult task. Kevin presents an Internet Server API (ISAPI) filter for Microsoft IIS that does just that.
[author : Michael Swaine]
[author : Al Stevens]
[author : Ed Nisley]
[author : Dennis E. Shasha]
[author : Martin Heller]
[author : Eric J. Bruno]
[author : Peter Smith]
[author : Peter N. Roth]
[author : Jonathan Erickson]
[author : you]
[author : Verity Stob]
[author : Shannon Cochran]
[author : Della Song]
[author : Michael Swaine]