[author : Jonathan Erickson] #Edito
[author : James L. Green]
Jim uses the DVI audio-video kernel to build a Windows program that captures video and audio from an analog source.
[author : William Fulco]
Create platform-independent multimedia applications using the techniques described here.
[author : John W. Ratcliff]
This sound-compression algorithm yields better than 6:1 compression on human voice and 3:1 on music.
[author : Ian Hirschsohn]
"Seamless portability" means that you can transfer programs between different computers without relinking or recompiling the code.
[author : William Frederick Jolitz and Lynne Greer Jolitz]
Bill and Lynne take the final steps in their 386BSD journey.
[author : Ray Valdes]
Enter our handwriting recognition contest and win a PowerBook! Ray tells you how.
[author : Debra Cohen]
Fast 3-D spatial transformations and rendering can be made even faster using a graphics processor.
[author : Aaron E. Walsh]
Apple's QuickTime is a system-wide architecture for handling sophisticated data elements, providing standard access to "time-based" data.
[author : Evangelo Prodromou]
Giving Windows 3 the ability to import and manipulate graphics files created in another application needn't be a chore.
[author : Michael Swaine]
Michael tackles the related issues of multimedia and human-interface design.
[author : Al Stevens]
Al develops D-Flat control windows and begins rewriting D-Flat in C++.
[author : Jeff Duntemann]
Streams under Turbo Vision are a prime example of what Jeff calls the Rubber Pipe fallacy.
[author : Michael Abrash]
Michael adds 3-D shading, a general color model, and 8088/286 support to X-Sharp.
[author : Ray Duncan]
As Ray points out, "ethics" and "computing" go hand-in-glove.
[author : you]
[author : Michael Swaine]
[author : Tami Zemel]