p.3
In the Queue (table of contents)
p.3
In the Queue (table of contents)
Features
Features
p.42
Build the Circuit Cellar MPX-16 Computer System, Part 2 [author : Steve Ciarcia]
p.42
Build the Circuit Cellar MPX-16 Computer System, Part 2 [author : Steve Ciarcia]
A continued description of an 8088-based system that shares its principles of operation with the IBM Personal Computer.
A section devoted entirely to games and gaming begins here.
p.84
The Coinless Arcade - Rediscovered [author : Pamela Clark and Gregg Williams]
p.84
The Coinless Arcade - Rediscovered [author : Pamela Clark and Gregg Williams]
With so many games available for microcomputers and cartridge systems, you can play forever.
p.92
The Vectrex Arcade System [author : Pamela Clark]
p.92
The Vectrex Arcade System [author : Pamela Clark]
A vector-display game system brings true arcade adventures into the home - all for less than $200.
Can you tell an Apple from a TRS-80 when they're stripped of their outer trappings? Find out by taking this quiz that tests your skill in recognizing printed-circuit boards.
p.96
Design Techniques and Ideals for Computer Games [author : Chris Crawford]
p.96
Design Techniques and Ideals for Computer Games [author : Chris Crawford]
Atari's prized and prolific creator of games discusses some of the special techniques he uses.
p.112
Charge! [author : C. Anthony Ray]
p.112
Charge! [author : C. Anthony Ray]
A trajectory game that shoots electrons through stationary ions. It's the second-place winner in the BYTE Game Contest.
p.124
Cosmic Conquest [author : Alan Sartori-Angus]
p.124
Cosmic Conquest [author : Alan Sartori-Angus]
The first-place winner in the BYTE Game Contest is a realtime space strategy game.
p.142
Ricochet [author : Gregg Williams]
p.142
Ricochet [author : Gregg Williams]
p.150
Action Games for the VIC-20 [author : Russell Kavanagh]
p.150
Action Games for the VIC-20 [author : Russell Kavanagh]
p.160
Deadline [author : Chris Morgan]
p.160
Deadline [author : Chris Morgan]
p.162
Penetrator [author : Stan Wszola]
p.162
Penetrator [author : Stan Wszola]
p.167
Character Editor for the Atari [author : Tim Kilby]
p.167
Character Editor for the Atari [author : Tim Kilby]
Explore the Atari's ANTIC 4 and 5 modes.
p.222
User's Column: A Slew of Languages, a Slap at Documentation, and a Curse at Keyboards [author : Jerry Pournelle]
p.222
User's Column: A Slew of Languages, a Slap at Documentation, and a Curse at Keyboards [author : Jerry Pournelle]
Unaccustomed as he is to voicing his opinions, Jerry drops just a few hints.
p.260
The Soundchaser Computer Music Systems [author : Robert A. Moog]
p.260
The Soundchaser Computer Music Systems [author : Robert A. Moog]
Two new synthesizers make headway in the evolutionary process toward the ultimate computer music system.
p.278
A Brief Introduction to Electronic Music Synthesizers [author : Robert A. Moog]
p.278
A Brief Introduction to Electronic Music Synthesizers [author : Robert A. Moog]
Modern-day synthesizers are direct descendants of analog computers.
p.288
The 8051 One-Chip Microcomputer: A Most Powerful Microcontroller [author : Howard Boyet and Ron Katz]
p.288
The 8051 One-Chip Microcomputer: A Most Powerful Microcontroller [author : Howard Boyet and Ron Katz]
Hardware-intensive applications can show off the power of hardware.
p.314
Problem Oriented Language, Part 1: A New Method of Input [author : Mark Finger]
p.314
Problem Oriented Language, Part 1: A New Method of Input [author : Mark Finger]
Data entry can be shortened and simplified by using Problem Oriented Language.
p.372
Practical Dynamic-Memory System Design [author : Rob Belics]
p.372
Practical Dynamic-Memory System Design [author : Rob Belics]
A straightforward look at design with dynamic devices.
p.414
Test Your Memory Using the Barber-Pole Algorithm [author : H. R. Pinnick Jr.]
p.414
Test Your Memory Using the Barber-Pole Algorithm [author : H. R. Pinnick Jr.]
Useful diagnostic information is not hard to obtain, as an example coded for the 8080 processor shows.
p.486
A Versatile Low-Cost Microprocessor Controller Module [author : David L. Craig]
p.486
A Versatile Low-Cost Microprocessor Controller Module [author : David L. Craig]
Add intelligence to your latest project at minimal expense.
Reviews
Reviews
p.206
Microshell and Unica: Unix-Style Enhancements for CP/M [author : Christopher Kern]
p.206
Microshell and Unica: Unix-Style Enhancements for CP/M [author : Christopher Kern]
p.250
Autocontrol's AC-85: A CP/M System on One Board [author : joAnne Benedict]
p.250
Autocontrol's AC-85: A CP/M System on One Board [author : joAnne Benedict]
p.392
Multidos: A New TRS-80 Disk Operating System [author : Rowland Archer]
p.392
Multidos: A New TRS-80 Disk Operating System [author : Rowland Archer]
p.404
Condor Series 20 DBMS [author : Jack L. Abbott]
p.404
Condor Series 20 DBMS [author : Jack L. Abbott]
Nucleus
Nucleus
p.6
Editorial: The Play's the Thing
p.6
Editorial: The Play's the Thing
p.182
p.390
Product Description: Lotus Development Corporation's 1-2-3; The Lobo Max-80
p.182
p.390
Product Description: Lotus Development Corporation's 1-2-3; The Lobo Max-80
p.202
p.389
Book Reviews: PET/CBM BASIC; 8080/Z80 Assembly Language: Techniques for Improved Programming
p.202
p.389
Book Reviews: PET/CBM BASIC; 8080/Z80 Assembly Language: Techniques for Improved Programming
p.398
p.448
System Notes: GRPRINT: An Apple Utility Program for Dot-Matrix Printers; A Little Apple SOS with Your Pascal
p.398
p.448
System Notes: GRPRINT: An Apple Utility Program for Dot-Matrix Printers; A Little Apple SOS with Your Pascal
p.505
Clubs and Newsletters
p.505
Clubs and Newsletters
p.518
Cumulative Index Update
p.518
Cumulative Index Update
Video games are taking the country by storm, They provide thousands of youngsters and adults alike with hours of exciting play. Their attraction forms a complex web of challenge, high-speed action, and intrigue. Video games offer a temporary alternative to workaday problems and worries. And, as Robert Tinney's cover suggests, they transport you into another world. Swiftly moving out of the arcades and into the homes, video games for microcomputers have grown into a booming industry of their own, In keeping with this national game wave and the playful spirit of the holiday season, we have put together a section devoted exclusively to games (see page 83), Game Plan 1982 includes "The Coinless Arcade-Rediscovered" by Pamela Clark and Gregg Williams; reviews of four games in BYTE's new Game Grid; the first-and second-place Game Contest Winners, " Cosmic Conquest" by Alan Sartori-Angus and "Charge !" by C. Anthony Ray, respectively; an article by Chris Crawford of Atari on "Design Techniques and Ideals for Computer Games," a quiz called "Board to Death" that will test your skill in recognizing printed-circuit boards;, and more, We have our first annual update of the BYTE Cumulative Index, We present the second part of Steve Ciarcia's three-part article "Build the Circuit Cellar MPX-16 Computer System." Gregg Williams describes "Lotus Development Corporation's 1-2-3," And we have Jerry Pournelle's User's Column plus our regular features and reviews,