Vol.7 n°11 november 1982

Vol.7 n°11 november 1982

p.3 In the Queue (table of contents)

Features

p.30 The Third NCGA and the Future of Computer Graphics

An overview of the state of the art in computer graphics as gleaned from a day at the fair.

[author : Alexander Pournelle]

p.48 Tronic Imagery

A behind-the-scenes look at the development of the computer-generated graphics in Disney Studio's film Tron.

[author : Peter Sørensen]

p.78 Build the Circuit Cellar MPX-16 Computer System, Part 1

Any peripheral device designed to be installed in the IBM Personal Computer can be plugged into this 8088-based system.

[author : Steve Ciarcia]

p.118 Problem Solving with Logo

Find out how a complex design can be broken down into surprisingly simple components.

[author : William Weinreb]

p.174 Build a Video Digitizer

Capture any video image for processing by your computer.

[author : Michael Keryan]

p.194 Computer Animation with Color Registers

The color registers on the Atari 400 and 800 give programmers amazing animation capabilities, even in BASIC

[author : David Fox and Mitchell Waite]

p.216 Victor Victorious: The Victor 9000 Computer

A detailed look at a third-generation microcomputer that really gets down to business.

[author : Phil Lemmons]

p.256 An Interview with Chuck Peddle

The chief designer of the Victor 9000 discusses microcomputer design, marketing, and the industry's future.

[author : Phil Lemmons]

p.272 JETSET

You'll thrill to the highs and lows of this simulated flight game. It's the fourth-place winner in the BYTE Game Contest.

[author : Eugene Szymanski]

p.336 The Game of Rat and Dragon

You really put your game-playing skills to the test in this chase in which dragons pursue a rat that's after some cheese. As your skills improve the pace quickens. It captured third place in the BYTE Game Contest.

[author : Truck Smith]

p.379 An Introduction to the Human Applications Standard Computer Interface, Part 2: Implementing the HASCI Concept

Details of an easy-to-use, consumer-quality computer console.

[author : Chris Rutkowski]

p.386 A Short History of the Keyboard

The widespread use of keyboards as input and control devices for microcomputers has generated renewed interest in an old problem.

[author : Phil Lemmons]

p.394 User's Column: Terminals, Keyboards, and How Software Piracy Will Bring Profits to Its Victims

The columnist answers a few letters and passes on some interesting observations from readers.

[author : Jerry Pournelle]

p.416 Inexpensive Transducers for the TRS-80

A practical look at the devices that put real-world interfaces to work.

[author : William Barden Jr.]

p.448 A Graphics Primer

Microcomputers can create quite a variety of graphics.

[author : Gregg Williams]

p.474 Interactive 3-D Graphics for the Apple II

Understanding the theory of perspective helps you to represent three-dimensional objects on a two-dimensional screen.

[author : Andrew Pickholtz]

p.508 Microvec: The Other Type of Video Display

Vector displays produce images far sharper than "high-resolution" raster types.

[author : Billy Garrett]

Reviews

p.138 The Graphics Magician

[author : Peter Callamaras]

p.148 Cambridge Development Lab's High Resolution Video Graphics System

[author : James R. DeKock]

p.164 Executive Briefing System

[author : Peter Callamaras]

p.324 Colonial Data Services' SB-80

[author : Arthur Little]

Nucleus

p.6 Editorial: Deus ex Machina of the Technological Age

p.14 Letters

p.529 Software Received

p.532 Ask BYTE

p.534 Event Queue

p.539 Clubs and Newsletters

p.540 BYTELINES

p.548 Books Received

p.553 What's New?

p.605 Unclassified Ads

p.606 BOMB, BOMB Results

p.607 Reader Service

In This Issue

This month we're proud to present the Circuit Cellar MPX-16 computer system, designed and developed by Steve Ciarcia. In this exclusive three-part article, Steve will discuss all the design aspects of his IBM-compatible computer based on the Intel 8088 microprocessor. Our cover photograph (© 1982 by Jonathan Goell) shows the MPX-16 as a single-board computer composed of the processor, the memory, parallel and serial interfaces, a disk controller, and expansion slots. We hope you'll enjoy Steve's most extensive technical project to date. Our theme this month is graphics, and we have some interesting features. "Tronic Imagery" is a behind-the-scenes look at the development of the computer-generated graphics in Disney Studio's epic film Tron. Gregg Williams provides an introduction to computer graphics in "A Graphics Primer," and Alexander Pournelle takes us on a tour of " The Third NCGA and the Future of Computer Graphics." In "Build a Video Digitizer" Michael Keryan shows you how to construct a video "frame grabber," and in "Microvec: The Other Type of Video Display" Billy Garrett describes how to construct an inexpensive vector graphics display. Andrew Pickholtz discusses "Interactive 3-D Graphics for the Apple II." And we have reviews of the Victor 9000, Cambridge Development Labs graphics board, The Graphics Magician, and the Executive Briefing System. Plus more Game Contest winners, the User's Column, and our regular features.

1981 7.11 1983