1981 7.11 1983

Vol.7 n°11 november 1982

Vol.7 n°11 november 1982

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p.3 In the Queue (table of contents)

p.3 In the Queue (table of contents)

Features

Features

p.30 The Third NCGA and the Future of Computer Graphics [author : Alexander Pournelle]

p.30 The Third NCGA and the Future of Computer Graphics [author : Alexander Pournelle]

An overview of the state of the art in computer graphics as gleaned from a day at the fair.

p.48 Tronic Imagery [author : Peter Sørensen]

p.48 Tronic Imagery [author : Peter Sørensen]

A behind-the-scenes look at the development of the computer-generated graphics in Disney Studio's film Tron.

p.78 Build the Circuit Cellar MPX-16 Computer System, Part 1 [author : Steve Ciarcia]

p.78 Build the Circuit Cellar MPX-16 Computer System, Part 1 [author : Steve Ciarcia]

Any peripheral device designed to be installed in the IBM Personal Computer can be plugged into this 8088-based system.

p.118 Problem Solving with Logo [author : William Weinreb]

p.118 Problem Solving with Logo [author : William Weinreb]

Find out how a complex design can be broken down into surprisingly simple components.

p.174 Build a Video Digitizer [author : Michael Keryan]

p.174 Build a Video Digitizer [author : Michael Keryan]

Capture any video image for processing by your computer.

p.194 Computer Animation with Color Registers [author : David Fox and Mitchell Waite]

p.194 Computer Animation with Color Registers [author : David Fox and Mitchell Waite]

The color registers on the Atari 400 and 800 give programmers amazing animation capabilities, even in BASIC

p.216 Victor Victorious: The Victor 9000 Computer [author : Phil Lemmons]

p.216 Victor Victorious: The Victor 9000 Computer [author : Phil Lemmons]

A detailed look at a third-generation microcomputer that really gets down to business.

p.256 An Interview with Chuck Peddle [author : Phil Lemmons]

p.256 An Interview with Chuck Peddle [author : Phil Lemmons]

The chief designer of the Victor 9000 discusses microcomputer design, marketing, and the industry's future.

p.272 JETSET [author : Eugene Szymanski]

p.272 JETSET [author : Eugene Szymanski]

You'll thrill to the highs and lows of this simulated flight game. It's the fourth-place winner in the BYTE Game Contest.

p.336 The Game of Rat and Dragon [author : Truck Smith]

p.336 The Game of Rat and Dragon [author : Truck Smith]

You really put your game-playing skills to the test in this chase in which dragons pursue a rat that's after some cheese. As your skills improve the pace quickens. It captured third place in the BYTE Game Contest.

p.379 An Introduction to the Human Applications Standard Computer Interface, Part 2: Implementing the HASCI Concept [author : Chris Rutkowski]

p.379 An Introduction to the Human Applications Standard Computer Interface, Part 2: Implementing the HASCI Concept [author : Chris Rutkowski]

Details of an easy-to-use, consumer-quality computer console.

p.386 A Short History of the Keyboard [author : Phil Lemmons]

p.386 A Short History of the Keyboard [author : Phil Lemmons]

The widespread use of keyboards as input and control devices for microcomputers has generated renewed interest in an old problem.

p.394 User's Column: Terminals, Keyboards, and How Software Piracy Will Bring Profits to Its Victims [author : Jerry Pournelle]

p.394 User's Column: Terminals, Keyboards, and How Software Piracy Will Bring Profits to Its Victims [author : Jerry Pournelle]

The columnist answers a few letters and passes on some interesting observations from readers.

p.416 Inexpensive Transducers for the TRS-80 [author : William Barden Jr.]

p.416 Inexpensive Transducers for the TRS-80 [author : William Barden Jr.]

A practical look at the devices that put real-world interfaces to work.

p.448 A Graphics Primer [author : Gregg Williams]

p.448 A Graphics Primer [author : Gregg Williams]

Microcomputers can create quite a variety of graphics.

p.474 Interactive 3-D Graphics for the Apple II [author : Andrew Pickholtz]

p.474 Interactive 3-D Graphics for the Apple II [author : Andrew Pickholtz]

Understanding the theory of perspective helps you to represent three-dimensional objects on a two-dimensional screen.

p.508 Microvec: The Other Type of Video Display [author : Billy Garrett]

p.508 Microvec: The Other Type of Video Display [author : Billy Garrett]

Vector displays produce images far sharper than "high-resolution" raster types.

Reviews

Reviews

p.138 The Graphics Magician [author : Peter Callamaras]

p.138 The Graphics Magician [author : Peter Callamaras]

p.148 Cambridge Development Lab's High Resolution Video Graphics System [author : James R. DeKock]

p.148 Cambridge Development Lab's High Resolution Video Graphics System [author : James R. DeKock]

p.164 Executive Briefing System [author : Peter Callamaras]

p.164 Executive Briefing System [author : Peter Callamaras]

p.324 Colonial Data Services' SB-80 [author : Arthur Little]

p.324 Colonial Data Services' SB-80 [author : Arthur Little]

Nucleus

Nucleus

p.6 Editorial: Deus ex Machina of the Technological Age

p.6 Editorial: Deus ex Machina of the Technological Age

p.14 Letters

p.14 Letters

p.529 Software Received

p.529 Software Received

p.532 Ask BYTE

p.532 Ask BYTE

p.534 Event Queue

p.534 Event Queue

p.539 Clubs and Newsletters

p.539 Clubs and Newsletters

p.540 BYTELINES

p.540 BYTELINES

p.548 Books Received

p.548 Books Received

p.553 What's New?

p.553 What's New?

p.605 Unclassified Ads

p.605 Unclassified Ads

p.606 BOMB, BOMB Results

p.606 BOMB, BOMB Results

p.607 Reader Service

p.607 Reader Service

In This Issue

In This Issue

This month we're proud to present the Circuit Cellar MPX-16 computer system, designed and developed by Steve Ciarcia. In this exclusive three-part article, Steve will discuss all the design aspects of his IBM-compatible computer based on the Intel 8088 microprocessor. Our cover photograph (© 1982 by Jonathan Goell) shows the MPX-16 as a single-board computer composed of the processor, the memory, parallel and serial interfaces, a disk controller, and expansion slots. We hope you'll enjoy Steve's most extensive technical project to date. Our theme this month is graphics, and we have some interesting features. "Tronic Imagery" is a behind-the-scenes look at the development of the computer-generated graphics in Disney Studio's epic film Tron. Gregg Williams provides an introduction to computer graphics in "A Graphics Primer," and Alexander Pournelle takes us on a tour of " The Third NCGA and the Future of Computer Graphics." In "Build a Video Digitizer" Michael Keryan shows you how to construct a video "frame grabber," and in "Microvec: The Other Type of Video Display" Billy Garrett describes how to construct an inexpensive vector graphics display. Andrew Pickholtz discusses "Interactive 3-D Graphics for the Apple II." And we have reviews of the Victor 9000, Cambridge Development Labs graphics board, The Graphics Magician, and the Executive Briefing System. Plus more Game Contest winners, the User's Column, and our regular features.