With microcomputer games, you can have your fun and your quarters too.
[author : Gregg Williams]
Once you get your computer to answer the telephone and decode tone signals, you can use it for remote control.
[author : Steve Clarcia]
Hardware and software projects to tie your Color Computer to the real world.
[author : William Barden Jr]
How to get the most out of the Atari 400 and 800s color-graphics features.
[author : Chris Crawford]
Generate unique random mazes for puzzles and games.
[author : David Matuszek]
Implementing GOTO-less structure in an already existing language is easy with macroinstructions.
[author : Gregory Walker]
A TRS-80 cross-assembler package for those who are tired of hand-assembling code and loading it two bytes at a time into MIKBUG.
[author : Robert Labenski]
Why the average outer-space game may be more educational than many classroom drill-and-practice programs.
[author : Thomas W Malone]
Give your computer a vocabulary and challenge it to a fascinating game of micro-Scrabble.
[author : Joseph J Roehrig]
Three utility programs help write the Applesoft BASIC program for you.
[author : Jacob R Jacobs]
Our six-year cumulative index will put an end to your random searches through past issues of BYTE for that specific article.
[author : Microcomputer Information Services]
The public must be convinced that online databases provide efficiency, economy and convenience.
[author : Steven K Roberts]
How to turn the TRS-80 into a communications device for severely handicapped persons.
[author : Howard Batie]
[author : Curtis Feigel]
[author : David A Kater]
[author : Robert Moskowitz]
[author : Peter V Callamaras]
[author : George Stewart]
[author : Steve Levine and Bill Mauchly]
[author : Gregg Williams]
[author : Rowland Archer]
[author : Eric Grammer]
Playing games may not be the most important task your computer does, but it sure makes for a lot of fun. As Robert Tinney's cover illustrates, computers play a central role in our recreational activites. BYTE's writers have been working hard at playing games, and their articles and reviews will help you pick and choose from among the many computer games available. Senior editor Gregg Williams speculates on the shape of games to come in the editorial, "New Games, New Directions." Thomas W Malone analyzes the attraction of computer games in "What Makes Computer Games Fun?" To learn how you can turn your game ideas into cash, see the rules for the BYTE Game Contest, page 302. On a more serious note, the Atari Tutorial continues with Part 4, "Display-List Interrupts" and William Barden Jr presents the first installment of a new series on Radio Shack computers, "Color Computer from A to D, Make your Color Computer 'See' and 'Feel' Better." BYTE's six-year cumulative index will eliminate those random searches for that specific article. See page 366. All this, plus our regular features.