Vol.6 n°10 october 1981

Vol.6 n°10 october 1981

p.3 In the Queue (table of contents)

Features

p.26 The IBM Personal Computer first Impressions

The computer glare embraces software compatibility and support for independent peripheral manufacturers.

[author : Phil Lemmons]

p.36 Build an Intelligent EPROM Programmer

With a Z8-BASIC Microcomputer, you can easily put together a versatile programmer for 2716 EPROMs.

[author : Steve Clarda]

p.50 Ultra-Low-Cost Network for Personal Computers

The age of communication for personal cornputers has arrived; don't be left behind

[author : Ken Clements and Dave Daugherty]

p.70 The Atari Tutorial. Part 2: Graphics indirection

Graphics indirection lets you quickly change the colors used in the video display and redefine the Atari character set.

[author : Chris Crawford]

p.92 Local-Area Networks. Possibilities for Personal Computers

The "one person, one computer" concept is improved wiht communications.

[author : Dr Harry J Saal]

p.114 Prepare Your Program for Publication

A checklist of professional touches that can make software sell

[author : C A Johnson]

p.126 Software Protection In the United Kingdom

A London conference confronts the problem & software piracy.

[author : Martin Hayman]

p.140 Network Tools, Ideas for Intelligent Network Software

A set of general modules provides a basis for networking.

[author : Peter B Reintjes]

p.176 A Simple Implementation of Multitasking

A little SLEEP can go a long way

[author : Wendell Brown]

p.195 Tree Searching, Part 2: Heuristic Techniques

Admissible algorithms allow you to few an optimal solution without an exhaustive search of the slate-space tree

[author : Gregg Williams]

p.214 Drawing with UCSD Pascal and the Hiplot Plotter

Some UCSD plotting routines that can be linked to any Pascat program

[author : Dr James Stork]

p.250 Evaluate Your Homes Energy Efficiency, Conserve Energy with Your Computer

Use your computer to lower those budget-breaking heat bills.

[author : Kimball Beasley]

p.264 Bridging the 10-Percent Gap

Software problems can hold back a small-businsess data-processing explosion.

[author : Paul T Brady]

p.284 Graphics Fundamentals

A company logo is the vehicle for understanding windows and scaling

[author : Kathleen Bresnahan Sandifur]

p.400 Build a Versatile Keyboard Interface for the S-100

A device that lets you communicate with your microcomputer

[author : David R Richards]

p.407 PERT Organization

A mathematical method used by computer programmers to determine the relative importance of the tasks under their supervision.

[author : W Douglas Maurer]

p.413 Should the DO Loop Become an Assembly-Language Construct?

Innovative instructions can forestall the "software crisis."

[author : Glenn L Williams]

p.430 Multiple Regression for the TRS-80

On converting the machematics of linear regression into a general-purpose BASIC program

[author : Douglas William Madron]

p.448 Bits and Bytes in Pascal, and Other Binary Wonders

Put UCSD Pascal through its paces to ease programming and have fun

[author : David Casseres]

p.458 Apple Analog-to-Digital Conversion In 27 microseconds

Bui1d this high-speed 10-bit analog-to-digital converter for your Apple for less than $100

[author : Michael A Seeds]

p.462 PS-A FORTH-Like Threaded Language. Part 1

PS allows assembly-language code and high-level code to be mixed

[author : Valo G Motalygo]

Reviews

p.86 Atari's Telelink

[author : Glen Flint]

p.378 Integral Data's Paper Tiger 460

[author : Eliakim Willner]

p.383 The Mauro Proac Plotter

[author : Mark Dahmke]

p.385 The Radio Shack FORTRAN Package

[author : Tim Daneliuk]

Nucleus

p.6 Editorial

p.10 Letters

p.122 278, 334, 354. 467 System Notes

List Pager

Discover the Machine Beneath the Machine, A Z80 Monitor Program

A Closet Look at the TRS-80 Color Computer

Two Short Graphics Programs for the OSI C-IP

Recursive Procedures for the 6502 Microprocessor

p.302 Software Received

p.304 Books Received

p.306 BYTELINES

p.316 Ask BYTE

p.324 Event Queue

p.332 Clubs and Newsletters

p.332, 375 BYTE's Bits

p.342 Book Reviews. Four Roads to Undersianding Radio Shacks TRS-80

p.356, 376, 419 Programming Quickies

Memory Manipulator, Eliminate Hex-a-Phobia

A Fast, Ancient Method for Multiplication

Apple Pascal Cross-Reference

p.366, 391, 394 Technical Forums

Use a Relative Subroutine Call for Relocatable Z80 Programs

The Variable-Duty-Cycle Algorithm

Dynamic Simulation in BASIC

p.372 Languages Forum: BASIC, Pascal, or Tiny-c? A Simple Benchmarking Comparison

p.471 What's New?

p.526 Unclassified Ads

p.527 Reader Service

p.528 BOMB. BOMB Results

In This Issue

Local-area networks are a means of sharing information and resources among many personal computers located within a relatively short distance of each other. As Robert Tinney's cover illustrates, each station in the network is linked physically to the others, but each also can operate independently. The local networks themselves need not operate in a void; gateways can link them with other networks thousands of miles away. To expand on this month's theme, we present an assortment of articles, including "Local-Area Networks: Possibilities for Personal Computers," "Ultra-Low-Cost Network for Personal Computers," and "Network Tools-Ideas for Intelligent Network Software." In addition, Steve Ciarcia helps you "Build an Intelligent EPROM Programmer," and Martin Hayman discusses "Software Protection in the United Kingdom." We have "The Atari Tutorial, Part 2: Graphics Indirection," and C A Johnson advises on how to "Prepare Your Program for Publication." Of course, you can also enjoy our regular features and much more.